Full STEAM ahead for 21st century citizens

<h2>The world is rapidly changing&comma; and it is widely acknowledged that 21<sup>st<&sol;sup> century citizens and workers will increasingly require skills that many school-leavers and graduates don’t currently possess&comma; most especially in maths and science&comma; and in the ability to apply knowledge to solve the ever-evolving demands of modern life&period;<&sol;h2>&NewLine;<h4>This article appears in full in the print issue of <em>School News<&sol;em>&colon; make sure your school is subscribed&excl;<&sol;h4>&NewLine;<p><img class&equals;"size-full wp-image-8436 aligncenter" src&equals;"https&colon;&sol;&sol;www&period;schoolnews&period;co&period;nz&sol;wp-content&sol;uploads&sol;2018&sol;02&sol;SN40-TR-STEAM-4&period;jpeg" alt&equals;"" width&equals;"680" height&equals;"453" &sol;><&sol;p>&NewLine;<p>Most teachers will already be familiar with the education system’s response to this challenge&colon; STEM – an integrated approach to the teaching of Science&comma; Technology&comma; Engineering and Mathematics&comma; aimed at developing students’ skills in critical thinking&comma; problem solving&comma; creativity&comma; innovation&comma; communication&comma; collaboration and entrepreneurship&period; <&sol;p>&NewLine;<blockquote>&NewLine;<p>Yet with the pace of the technological revolution becoming even hotter&comma; STEM has now morphed into <strong>STEAM<&sol;strong> through incorporating the Arts into the established science- and maths-orientated subject areas&period;<&sol;p>&NewLine;<&sol;blockquote>&NewLine;<p>Prompted by a desired to allow greater access to STEM for all types of learners&comma; the inclusion of Arts provides opportunities for educators and students to use Arts principles and practices&comma; such as communication and expression&comma; in their otherwise technically-focused teaching and learning&period; A key aim here is to produce well-rounded and well-grounded global citizens for the coming century&period;<&sol;p>&NewLine;<p>Nevertheless&comma; the new STEAM still reflects the existing STEM ethos&comma; particularly in its commitment to providing motivating&comma; engaging and real-world contexts in which students can acquire and apply meaningful mathematical and scientific skills and understanding&period; Teaching methods continue to be enquiry-based and student-centred&comma; with teamwork and communication a major focus&period;<&sol;p>&NewLine;<p>The <em>School Ne<&sol;em>ws has asked four industry experts to provide their perspective on how the various elements of STEAM could or should be used in schools&period;<&sol;p>&NewLine;<h3><strong>Julie Baker&comma;<&sol;strong><strong> Education Manager from the Museum of Transport and Technology &lpar;MOTAT&rpar; in Auckland&comma; provides a historical perspective of technology in schools&comma; and emphasises the importance of &OpenCurlyDoubleQuote;keeping it real”<&sol;strong><&sol;h3>&NewLine;<p>Remember the 1990s&comma; when computers were the new thing in schools&quest; We all got excited about the need for students to learn how to use the new technology&comma; we collected shopping receipts and cashed them in for computing hardware&comma; we housed our shiny hardware in specialised computer rooms and timetabled our students to learn about trackball mice and Excel spreadsheets&period;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-8439 aligncenter" src&equals;"https&colon;&sol;&sol;www&period;schoolnews&period;co&period;nz&sol;wp-content&sol;uploads&sol;2018&sol;02&sol;AdobeStock&lowbar;138430029-1&period;jpeg" alt&equals;"" width&equals;"680" height&equals;"453" &sol;><&sol;p>&NewLine;<p>It took us a while to get our heads around the difference between <em>Technology in Education <&sol;em>&lpar;learning about the computer&rpar; and <em>Educational Technology <&sol;em>&lpar;using the computer for learning&rpar;&comma; but when we eventually did we took the computer from the pedestal we had created for it&comma; dis-established computer rooms and relegated computers to being just another a tool for learning&period; We changed the focus from learning about the computer to learning with the computer&period;<&sol;p>&NewLine;<blockquote>&NewLine;<p>This progression wasn’t a wasted journey for us&comma; the process we went through was necessary for us to gain knowledge of the computer itself while developing an understanding of its potential to revolutionise education and learning&period; The journey was as important as arriving at the destination&period;<&sol;p>&NewLine;<&sol;blockquote>&NewLine;<p>When I look at what we are currently doing with robotics and coding&comma; I think we are in a similar situation&period; At this early stage&comma; we’re a bit dazzled by the novelty and the challenge of learning about robotics – for example&comma; what code needs to be written to navigate our shiny robot around the maze&comma; to make it turn at precisely the right point&comma; to turn on the lights and sound effects&quest; We need to spend a bit of time playing with the hardware as this is a necessary part of gaining knowledge and developing our understanding&period; We’re at the start of our journey&comma; figuring out the nuts and bolts&comma; making our first stuttering attempts at speaking the language&comma; mastering the rules and conventions&period;<&sol;p>&NewLine;<p>But what’s exciting is the next stage in the journey&comma; when what’s now novel becomes commonplace and the dazzle of the new has dimmed&period; The exciting questions for this near-future are&comma; what will our students do once they have completed the navigation challenge&comma; learned how to speak &OpenCurlyQuote;code’ and mastered the discipline of computational thinking&quest; What will they achieve when they put their new knowledge to work in authentic&comma; real situations&quest; What is possible when we change the focus from learning <em>about<&sol;em> robotics to learning <em>with<&sol;em> robotics&quest;<&sol;p>&NewLine;<h3><strong><em>The Mind Lab by Unitec<&sol;em><&sol;strong><strong> Postgraduate Director Lucie Lindsay assesses the challenges and the potential for educators of the interdisciplinary nature of STEAM <&sol;strong><&sol;h3>&NewLine;<p>Increasingly&comma; STEAM &&num;8211&semi; Science&comma; Technology&comma; Engineering&comma; Arts and Mathematics &&num;8211&semi; are identified as essential future-focused knowledge and skills&period; Educators are challenged to integrate STEAM in interdisciplinary approaches with problem-solving&comma; creativity&comma; analytical and critical-thinking&comma; and innovation&period; At the same time&comma; schools are challenged to integrate meaningful&comma; interdisciplinary STEAM learning challenges via makerspaces&comma; robotics and code club initiatives&period;<&sol;p>&NewLine;<blockquote>&NewLine;<p>With this in mind&comma; a key consideration for teachers is what new pedagogical approaches&comma; innovative uses of technologies and upskilling is needed to design interdisciplinary STEAM challenges&period;<&sol;p>&NewLine;<&sol;blockquote>&NewLine;<p>In addition to being aware of the current and predicted skill shortages&comma; teachers have a key role to play promoting STEAM <a class&equals;"wpil&lowbar;keyword&lowbar;link" href&equals;"https&colon;&sol;&sol;www&period;schoolnews&period;co&period;nz&sol;2015&sol;10&sol;developing-opportunities-at-school-with-a-view&sol;" title&equals;"opportunities" data-wpil-keyword-link&equals;"linked" target&equals;"&lowbar;blank">opportunities<&sol;a> – and for making them accessible to diverse societal groups&comma; and for all students&comma; irrespective of gender or socioeconomic status&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-8440 size-full" src&equals;"https&colon;&sol;&sol;www&period;schoolnews&period;co&period;nz&sol;wp-content&sol;uploads&sol;2018&sol;02&sol;SN40-TR-STEAM-3&period;jpeg" alt&equals;"" width&equals;"680" height&equals;"334" &sol;><&sol;p>&NewLine;<p>As STEAM learning is increasingly incorporated in education&comma; future STEAM teaching and learning will benefit from innovative approaches that use immersive environments&comma; gamification and simulations&period;<&sol;p>&NewLine;<h3><strong>Derek Weir&comma; Business Manager &lpar;Science&rpar; at Delta Educational&comma; discusses how teachers are addressing the ever-increasing demands of technology&comma; and how newly developed app-based resources are an exciting innovation<&sol;strong><&sol;h3>&NewLine;<p>In a world that is rapidly moving toward more advanced technology&comma; New Zealand teachers are in need of equipment and applications that engage students in a fun and interactive way&period; From our experience as a supplier&comma; these teachers include&colon; those who find that technology is advancing past their training&comma; those who are adept at using technology&comma; those who are &OpenCurlyQuote;keeping up’&comma; and those who are challenged by technology but who are keen to get stuck in&period; <&sol;p>&NewLine;<blockquote>&NewLine;<p>This is why we are <em>very<&sol;em> excited about new STEAM products&comma; along with the free apps&comma; that provide teachers with&colon;<&sol;p>&NewLine;<&sol;blockquote>&NewLine;<ul>&NewLine;<li>fun and interactive ways to bring coding to life<&sol;li>&NewLine;<li>curriculum-aligned lesson plans and projects<&sol;li>&NewLine;<li>an intuitive visual&comma; flow-based coding app tailored for any classroom or ability level<&sol;li>&NewLine;<li>easy-to-install&comma; wireless Bluetooth products<&sol;li>&NewLine;<li>Mac&comma; iOS&comma; Android and Windows compatible<&sol;li>&NewLine;<li>website support &amp&semi; video call training<&sol;li>&NewLine;<li>versatile technology that can be used across a variety of subjects<&sol;li>&NewLine;<&sol;ul>&NewLine;<p>Products aligned with international education standards will ensure New Zealand teachers’ projects and lesson plans can be used across the curriculum to benefit all teachers and students&period; Providing the tools and support to make the most of the lessons will make learning interactive and engaging&period; Fun for students and fun for teachers – win-win&excl;<&sol;p>&NewLine;<h3><strong>While Mathematics may be the last subject in the STEAM acronym&comma; Margi Leech from Numicon explains why maths is actually first among equals in the STEAM approach to teaching and learning<&sol;strong><&sol;h3>&NewLine;<p>Maths is the language of everything around us&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-8437 size-full" src&equals;"https&colon;&sol;&sol;www&period;schoolnews&period;co&period;nz&sol;wp-content&sol;uploads&sol;2018&sol;02&sol;SN40-TR-STEAM-2&period;jpeg" alt&equals;"" width&equals;"680" height&equals;"453" &sol;><&sol;p>&NewLine;<p>According to the New Zealand Curriculum&comma; mathematics explores and uses patterns and relationships in quantities&comma; space&comma; and time&comma; while statistics does the same with data&period; Both mathematicians and statisticians use symbols&comma; graphs&comma; and diagrams to find and communicate patterns and relationships&comma; and to create models to represent both real-life and hypothetical situations from a range of social&comma; cultural&comma; scientific&comma; technological&comma; health&comma; environmental&comma; and economic contexts&period;<&sol;p>&NewLine;<blockquote>&NewLine;<p>This says it all&colon; without maths knowledge and skills&comma; a person is limited in meaningful exploration of the sciences&period; Universities are on the lookout for students interested in their world&comma; not just in their given subject but particularly in related subjects – the sciences&comma; technology and most of all maths&period;<&sol;p>&NewLine;<&sol;blockquote>&NewLine;<p>Sadly&comma; thousands of students believe they are hopeless at maths&comma; but really their strengths may be in a different style of learning rather than the over-emphasised approach of mental processing and using a wide variety of strategies to solve problems&period; We also know that students benefit greatly with music and art in their lives&comma; which enhances their appreciation and the context of the arts in the sciences fields&period;<&sol;p>&NewLine;<p>Teachers should make sure that the resources they use reflect the curriculum&comma; especially the full statement in the NZ Curriculum paraphrased above&period; Most especially&comma; teaching and assessment should not be limited to the mental ability of all students&period; To expect all children to work out maths computations out in their heads is creating a barrier for those students who are often &OpenCurlyQuote;big picture thinkers’ and who love the sciences – students with dyscalculia and dyslexia fall into this category&period;<&sol;p>&NewLine;<blockquote>&NewLine;<p>Thousands of students are going into high school with very low maths achievement&comma; and this is beginning to have a major impact at technology centres and education at university where the lecturers are having to teach primary and early maths to increasing numbers of students&period;<&sol;p>&NewLine;<&sol;blockquote>&NewLine;<p>More schools are opting out of the Numeracy Project as the &OpenCurlyQuote;be all and end all’ of maths education&period; The results with other programmes&comma; especially those based on using structured manipulatives and a spiral approach&comma; are very exciting&comma; with students making progress to match other successful countries&period;<&sol;p>&NewLine;

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