Education

What’s so hot about STEAM?

<h2>STEM and&comma; more recently&comma; STEAM are being heralded as a way to invigorate a broad curriculum in primary and intermediate education&comma; and an integrated curriculum in secondary education&period;<&sol;h2>&NewLine;<h3><span style&equals;"text-decoration&colon; underline&semi;"><strong><a href&equals;"https&colon;&sol;&sol;issuu&period;com&sol;multimediaau&sol;docs&sol;snnz44-term-1-2019&quest;e&equals;26042459&sol;67856291" target&equals;"&lowbar;blank">This article originally appeared in our Term 1 issue&period; Read it here&excl;<&sol;a><&sol;strong><&sol;span><&sol;h3>&NewLine;<p>With schools across New Zealand establishing STEM and STEAM academies&comma; spaces&comma; and programmes&comma; it’s clear that the trend is catching on&period; As a relatively new educational construct&comma; one of the challenges facing the STEAM movement is the many different conceptions of what STEAM learning might look like&period; At one end of the continuum&comma; it’s the catch-all fad phrase for anything that’s not numeracy&comma; literacy or physical education – the &OpenCurlyQuote;other stuff’ that happens in the curriculum&period; It’s where STEAM is actually just science&comma; or technology&comma; or art&period; Or it’s where STEM and&sol;or STEAM are equated with coding – getting out the spheros&comma; arduinos&comma; VEX robotics&comma; Minecraft or even Rubik’s cubes&period;<&sol;p>&NewLine;<p>At the other end of the continuum&comma; true integration occurs&period; Here&comma; the result is more than just the sum of the parts – learning outcomes include cross-curricular conceptual and skill development&comma; as well as dispositional development such as creativity&comma; critical thinking and innovation&period; Often&comma; the learning emerges out of a real-life problem and there are <a class&equals;"wpil&lowbar;keyword&lowbar;link" href&equals;"https&colon;&sol;&sol;www&period;schoolnews&period;co&period;nz&sol;2015&sol;10&sol;developing-opportunities-at-school-with-a-view&sol;" title&equals;"opportunities" data-wpil-keyword-link&equals;"linked" target&equals;"&lowbar;blank">opportunities<&sol;a> for student-driven&comma; authentic experimentation and inquiry&period;<&sol;p>&NewLine;<p>At Taup&omacr;’s Waip&amacr;hi&imacr;h&imacr;-a-Tia Primary School&comma; two Year 2&sol;3 collaborative classes were using vast amounts of water in the sandpit&period; Fabulous construction of rivers&comma; lakes and bridges occurred each play time&comma; but the school’s water bill became unsustainable&period; Photos of the water disappearing from the sand pit were used to frame the problem&colon; What is happening to all our water&quest; Science learning about the water cycle took on a whole new level of relevance&colon; Where is our sandpit water going to&comma; and how can we get more&quest; Model water cycles were constructed&comma; experiments were done&comma; and a new line of enquiry emerged&colon; How are other people capturing water that is free&quest; Models of water reservoirs were constructed and tested &lpar;cardboard and wood were shown not to be suitable materials&rpar;&comma; and a large reservoir unused on the school property was located&period;<&sol;p>&NewLine;<p>Mathematics learning focused on volume as a measure&comma; and how much water different containers store&period; Maths learning also came to the fore when the children helped to arrange a cake sale to raise funds for some plumbing expertise&period; Finally&comma; after an extensive programme of learning&comma; a new system was installed that collected water off the classroom roofs and stored it for water play in the sandpit&period;<&sol;p>&NewLine;<p>Teacher Jeff Diack reflected&colon; &OpenCurlyDoubleQuote;There was rich learning around solving a real-life problem that was relevant to the students’ needs and interests&period; We used a Design Thinking model &lpar;Empathise&comma; Define&comma; Ideate&comma; Prototype and Test&rpar; to help us work through the technology process for constructing solutions to our problem&period; There was great excitement by all students when it finally came to testing their models and comparing the relative strengths and weaknesses of different solutions&period;&&num;8221&semi;<&sol;p>&NewLine;<p>At more senior levels&comma; <em>Science &amp&semi; Technology Fairs<&sol;em>&comma; CREST&comma; the <em>Young Enterprise Scheme <&sol;em>and other national competitions showcase projects that exemplify the best that STEAM learning has to offer&colon; real-life&comma; authentic&comma; student-driven inquiry that integrates a wide range of conceptual and skill development for a meaningful purpose&period; Here&comma; the projects often involve engagement with an external stakeholder and&sol;or expert&comma; and teachers act as learning facilitators rather than as content experts&period; The outcomes also tend not to be known from the outset – indeed&comma; the need for creativity and genuine experimentation is a strength of these learning opportunities&period;<&sol;p>&NewLine;<p>STEAM programmes that involve larger numbers of students and that are more pre-planned have developed around contexts such as rockets&comma; pest trapping&comma; and the construction of small moving vehicles&period; Other examples include constructing buildings designed to withstand earthquake damage&comma; and exploring how to sustain life on Mars or create biodomes for here on Earth&period;<&sol;p>&NewLine;<p>Across STEAM projects like these&comma; the relative balance of the science-technology-engineering-art-mathematics learning varies&period; This is perhaps particularly the case for engineering&comma; which is not defined by <em>The New Zealand Curriculum<&sol;em> &&num;8211&semi; instead a very broad notion of technology is used in our curriculum&comma; placing emphasis on the development of technological literacy&period;<&sol;p>&NewLine;<p>For teachers wanting to explore the diverse conceptual&comma; skill and dispositional learning that can arise from an integrated STEAM project&comma; the Science Learning Hub – Pokap&umacr; Akoranga P&umacr;taiao has an extensive suite of <a href&equals;"https&colon;&sol;&sol;www&period;sciencelearn&period;org&period;nz&sol;topics&sol;rockets" target&equals;"&lowbar;blank">resources on rockets<&sol;a> that provide an easy starting point&period;<&sol;p>&NewLine;

Explore our latest issue...
Cathy Buntting

Dr Cathy Buntting is Senior Research Fellow with the Wilf Malcolm Institute of Educaitonal Research at the Univeristy of Waikato and a Director of the Science Learning Hub – Pokapū Akoranga Pūtaiao, a Government initiative funded by the Ministry of Business, Innovation and Employment.

Recent Posts

Teacher salaries have plummeted relative to minimum and median wages

EXCLUSIVE: Teachers used to be paid two to three times more than minimum wage workers,…

4 days ago

Rolling strikes this week for secondary teachers

After an “overwhelming” vote to reject the latest Government offer, secondary school teachers will begin…

4 days ago

Should second-language learning be compulsory?

Second-language learning should be compulsory, says a new report from a forum bringing together academics,…

4 days ago

New staffing entitlement for learning support coordinators

A new entitlement aimed to improve access to learning support coordinators for schools with students…

4 days ago

Updated secondary subjects raise questions

Educators have raised questions about the Ministry of Education’s new secondary school subjects, set to…

4 days ago

PLD for teachers in New Zealand needs strengthening, says ERO

Professional learning and development (PLD) for teachers needs to be higher impact for teachers and…

2 weeks ago